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Gta sa ragdoll bullet physics mod
Gta sa ragdoll bullet physics mod






gta sa ragdoll bullet physics mod gta sa ragdoll bullet physics mod

Well you can always make another ifp filled with extra anims and make a cleo script to play on certain parts so the player can stand up and not look to cheap i guess (i dont know much but its an idea), but other than that nice work so far i mean its a start. Unforunatly, theres only two idles in sa ( But theres a tricky way to setup cheap standup animation like in gta 4 where r* used 4 motion idles(torso down/up/left/right) to start animation, so before it bone transforms just moved fast to preset position(i guess). Download it now for GTA San Andreas Grand Theft Auto V. About animations: im pretty much zero here. GTA San Andreas Best Ragdoll Physics Mod 2017 Mod was downloaded 144974 times and it has 9.63 of 10 points so far. But for now im gonna turn my attention to setting up ragdoll from any existing ped (its gonna be bone position based doll with preset fatness factor, so it may look same ugly like this one) ) and capturing inertia vectors from bones transforms.įor anything else not gonna promiss anything. Not sure how im gonna setup col objects create/destroy algorithm (for example extra long draw distance may cause performance problems), also vehicles collision models position doesnt match with their in game position(z-axis), so im gonna leave this question until alpha assemble.








Gta sa ragdoll bullet physics mod